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MUSIC & SOUND DESIGN

 
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HELLO

We’re Christian Wittmoser and Thomas Henkelmann - a sound designer and a composer. We breathe life into your video games and films by creating unique and hand-crafted sonic worlds. 

 
Christian Wittmoser & Thomas Höhl Henkelmann aus Kassel

Christian Wittmoser & Thomas Höhl

 
 

NEWS

FEBRUARY 2023 - Trailer for “The scent of beetroot and the people who live forever” is online!

The trailer for „The scent of beetroot and the people who live forever“ (yes, it’s a long title) is now online. Christian and I, we created the sound and music for this wonderfully drawn film by Maren Wiese and Petra Stipetic. Hope you’ll enjoy the 80’s sci-fi moods! Watch it here.

JANUARY 2023 - Teaser for “NIGHT OF THE FLYING LAKE” is online

The teaser for the interactive novel “Night of the Flying Lake” is online. We had the pleasure of creating sounds and music for this moving experience.

In the interactive graphic novel "Night of the Flying Lake", Micaela Coletti, one of the survivors of the 1963 Vajont Dam disaster, recounts her personal story. In only one night, the life of the then 12-year-old changed in a drastic way... click here to read the novel in your browser.

MAY 2022 - “JEIJAY” on Vimeo

Maren Wiese and Petra Stipetic’s animated short “Jeijay” is now available on vimeo. It has been awarded the vimeo staff pick, among other awards at film festivals. We thoroughly enjoyed working on their film and are excited to share it with you here

DECEMBER 2021 - “Best Sound” for “Minute of Islands” at DEP 2021

We are very proud to announce that our sounds & music for the adventure „Minute of Islands“ by Studio Fizbin won „Best Sound“ at Deutscher Entwicklerpreis 2021! Thanks to Studio Fizbin and publisher Mixtvision for this great project!  

NOVEMBER 2021 - Honorable Mention for “JeiJay” at Peer Raben Music Award (Soundtrack Cologne 18)

We have received an Honorable Mention for our work on the movie “JeiJay” by Maren Wiese and Petra Stipetic at the Peer Raben Music Award during the Award Ceremony at Soundtrack Cologne 18. Thanks for the invitation and this great honor!

FOR OLDER NEWS PLEASE VISIT OUR BLOG.

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HOW WE WORK

The guys from Soundspores are hard at work
 

CROSSING BOUNDARIES:

Our goal is to cross the boundaries between sound design and music to create a unique coherent sonic world for the film or video game.

We love sounds that feel like music and music made from sounds.

BALANCE

In our collaboration, music and sounds don’t simply exist one next to the other - we strive for a synergetic relationship of both. We discuss a lot about whether sounds stay in the background and leave space for the music or vice versa. With the primary goal to serve the story and emotional impact of your film or video game.

IMMERSION THROUGH WELL THOUGHT-OUT IMPLEMENTATION:

Well-crafted music and sound is one important aspect but the best music and sound can sound crappy in a video game. You hear cuts, fades and bad loops. That’s why we focus on a good implementation of both. This means instead of looping the same piece over and over we use the right composing techniques to keep music fresh and new, instead of repetitive sounds that reveal that the player is playing a video game programmed by people. We take the time to alternate the sounds & loops to have the players feel like being in a different believable reality. Getting deeply immersed in the game is what we aim for and that is why we use middleware like FMOD to ensure the soundtrack reacts to the player’s input without the player taking note. 

EXTENSIVE TESTING:

Finally, we test the games very extensively to see if they sounds feel plausible and authentic. This involves a lot of communication with the game designers.

PART OF YOUR TEAM:

We’re not hiding in our caves! We go out and actually talk with you guys and your feedback and ideas are very welcome. We’re no anonymous freelancers just delivering our work - we want to be part of your team!

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WATCH

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CLIENTS & CREDITS

 
 
 

UPCOMING PROJECTS

Squirrel & Bear - Rascal’s Escape (2024) - Video Game by Good Evil GmbH

Alma (2023) - VR game by Raumkapsel

TBN (2024) - Interactive graphic novel by Raumkapsel

SELECTION OF FINISHED PROJECTS

Lines (2024) - Animated short by Martin Schmidt (Raumkapsel)

CubeQuest - a QB game (2023) - iOs/Android game by Stephan Göbel

Night of the Flying Lake (2023) - Interactive graphic novel by DOKfront

The Perpetual Journey of Kurt Klaus (2021/22) - Browser Game by Black Pants Studio

Interfilm Festival Trailer (2021) - Animation by Dina Velikovskaja & Florian Grolig

Dreamhack Beyond (2021) - Sound & Music for the online gaming convention

Minute of Islands (2021) - Video Game by Studio Fizbin

JeiJay (2021) - Animated short by Petra Stipetic and Maren Wiese

HighRise (2020) - iOs/Android game by Florian Grolig

Your Future (2019) - Animated short by Petra Stipetic and Maren Wiese

Friends (2019)- Short film by Florian Grolig

Recently at the Beach (2019) - Short film by Daniel van Westen

Facelift (2019) - Short film by Dennis Stein-Schomburg

Be Better (2017) - Short film by Daniel van Westen

QB - A Cube's Tale (2017) - iOs/Android-Game by Stephan Göbel

She remembered Caterpillars (2016) - Video Game by Jumpsuit Entertainment

In the Distance (2015) - Animated short by Florian Grolig

The Old Man and the Bird (2015) - Short film by Dennis Stein-Schomburg

Bambustempelstrasse (2015) - Animated short by Baoying Bilgeri